There Will Be 3.2 Billion Gamers in 2022, But Revenue Set To Fall for First Time in 15 years
An anonymous reader shares a report: If you're old enough to remember when gaming was considered more of a niche pastime, especially among those over the age of sixteen, it might bring a smile to your face to know that 3.2 billion people, almost half the world's population, will play games this year. They'll spend a combined total of $184.4 billion on their hobby, and while that is down slightly compared to last year, it's the result of the pandemic-induced gaming boom of 2020/21. Newzoo's latest Global Games Market Report shows that the number of people playing games around the world is up 4.6% this year. That's especially impressive given how more people were gaming during the lockdowns when stay-at-home entertainment, such as video games and streaming, exploded. Not only were more people trying games for the first time, but lapsed players were also returning. The pandemic also saw a huge jump in games revenue -- growth between 2020 and 2022 was $43 billion more than Newzoo predicted. Unlike player numbers, that hasn't been sustained post-lockdown, with the $184 billion figure down -4.3% YoY; the first decline in 15 years. However, it's important to note that gaming has still managed to weather 2022's economic turbulence better than many other industries.
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