More than half of Americans turned to video games during lockdown
With 2020 consumed almost entirely by the COVID-19 pandemic, more than half of US residents turned to video games to fill the time. According to Nielsen company SuperData’s 2020 year in review, 55 percent of people picked up video games — out of boredom, to escape the real world, to socialize — during the first phase of lockdowns.
The shift points to a larger one in entertainment. Movie theaters, sports, plays, and more have been largely inaccessible, if not outright dangerous to public health. Just as streaming, both of the Twitch and Netflix variety, became a huge source of entertainment, so did games — especially for adults. According to SuperData, 66 percent of consumers from 18 to 24 played more console games, while 60 percent...
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