Diablo Immortal feels uncomfortably mercenary

Image of key art from Diablo Immortal featuring a skeletonized Diablo wreathed in flames
Image: Blizzard Entertainment

Diablo Immortal’s announcement upset a lot of fans of the franchise who felt a mobile version of their beloved game would come at the expense of a more traditional Diablo gaming experience. After a short time with the game ahead of its release on June 2nd (though the game has been rolling out early in some regions today), I found two things to be true. The first is that Blizzard has created a game that admirably captures the look and feel of a traditional Diablo game. The second is that Immortal is also a game designed to extract the most money out of its players.

From the couple hours I’ve played, the map is expansive with many different areas gated by level requirements and many places within those areas in which you can get up to all...

Continue reading…



from The Verge - All Posts https://ift.tt/2ycTDYJ

SUBSCRIBE TO OUR NEWSLETTER

“Work hard in silence, let your success be your noise"

0 Response to "Diablo Immortal feels uncomfortably mercenary"

Post a Comment

ad

Search Your Job