The Argument That Video Games Spur Mass Shootings Is Losing Steam

An anonymous reader shares a report: On the painful occasion of a mass shooting in the US, it has become customary for some politician or pundit to point an accusatory finger at video games. In late May, after two such attacks -- in Buffalo, New York, and Uvalde, Texas, it was Texas Senator Ted Cruz. These tragedies, he said in a speech at a National Rifle Association convention, were a mirror of our culture, and specifically, where our culture is failing. In addition to "broken families" and "declining church attendance," he said, "desensitizing the act of murder in video games" has contributed to the epidemic of mass shootings. What surprised me wasn't what Cruz said. It was how little traction it received in the mainstream media. A Fox News host asked his guest, Arizona State University criminal justice professor Bernard Zapor, whether violent video games' heightened realism contributed to an increase in mass homicides. Zapor dodged, instead citing the dissolution of community bonds. Most coverage of Cruz's comments (and Fox's interview) were in the service of invalidating the question itself: Decades of research have shown no connection between playing violent video games and committing violent acts. For more than 20 years years, the idea that video games like Doom somehow spurred these heinous shootings held sway in popular culture. In the '90s, "There was really no pushback," said Chris Ferguson, Stetson University's co-chair of psychology, who has studied violent video games' impact on gamers for about 20 years.

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