Unity Patents 'Methods and Apparatuses To Improve the Performance of a Video Game Engine Using An Entity Component System'
slack_justyb writes: Unity has filed a patent with the USPTO for "Methods and apparatuses to improve the performance of a video game engine using an Entity Component System (ECS)." ECS methods are something that some other open source game engines already use. One example is Bevy for Rust. Some are already commenting on the ramifications of this patent application and indicating that this could be a massive overstep by Unity to attempt to patent something already used by other lesser-known game engines.
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