Flutter 2: Google's Toolkit For Developers Takes a Big Step Forward
An anonymous reader quotes a report from ZDNet: Google has announced Flutter 2, a major upgrade to its framework for building user interfaces for mobile, the web and desktop. Flutter promises to allow developers to use the same codebase to build native apps for iOS, Android, Windows 10, macOS, and Linux and for the web on browsers including Chrome, Firefox, Safari or Edge. It can also be embedded in an IoT device with a screen, such as cars, TVs, and home appliances. The move to Flutter 2 promises to benefit the over 150,000 Flutter Android apps already available on the Play Store. Every app will get a free upgrade with Flutter 2 allowing developers to target desktop and web without rewriting them. Google apps now built with Flutter include Google Pay, Stadia and Google Nest Hub among others. Flutter 2 also brings production quality support for the web, with a focus on progressive web apps (PWAs) that behave like desktop apps, single page apps, and mobile apps on the web. Google has added a new CanvasKit-powered rendering engine built with WebAssembly. For mobile web apps, in recent months it's added autofill, control over address bar URLs and routing, and PWA manifests. For desktop browsers, it has added interactive scrollbars and keyboard shortcuts, increased the default content density in desktop modes, and added screen reader support for accessibility on Windows, macOS and ChromeOS. Google has been working with Ubuntu maker Canonical to bring Flutter to the desktop. Canonical will make Flutter the default choice for future desktop and mobile apps it creates. Microsoft is also releasing contributions to the Flutter engine that supports foldable Android devices, such as the Microsoft Surface Duo.
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